That is still really bad and not usually fixable. These half contested scenarios are not the same as fighting over your guild with someone passing to you. Your color splits rarely deviate that much, but your filler playable quality in each color does and that defines the differences. An Azorius deck being passed to by an Orzhov player is going to have to have a different plan than one passed to by a Simic player. This creates an effect where it's often right to be in an open guild, but you have to adjust your plan based on which colors your neighbors are competing with you for. Both Orzhov and Azorius want to play Syndicate Messenger, where last set Rubblebelt Boar was almost exclusively Boros filler. Splashing is way more frequent, to the point that speculating on a random Guildgate is better than almost every non-removal, non-multicolor powerhouse common early on.īecause the better cards are less linear, that means that often adjacent guilds are competing for similar cards down the entire pick order. The multicolor cards are more Mortify, good anywhere and any time you can cast it, and less Beacon Bolt or Boros Challenger, where your deck wants to be linear to support them or have solid mana to cast them early. Ravnica Allegiance is still a guild set like Guilds of Ravnica, but it is way more flexible. Learn from the archetype descriptions, think about how those might perform differently against the skewed metagame and card evaluations, and adjust accordingly. This is how to draft against a bunch of dynamic humans often with unpredictable preferences, not a bunch of static AIs. There are likely things I set in place early and didn't adjust enough, and by the time you have context to be in an archetype you likely have context to know which of the cards you need most as you move further down the list.Īlso, for those of you drafting against the Magic Arena Bots a lot of the pick order advice can just get thrown out the window. I've included some real rough pick orders, but don't put too much stock in them. The opinions here are definitely biased towards my thoughts, but I've integrated everything I picked up from these pre-MC group discussions. So, here's all of that info from Ravnica Allegiance. There's a lot more coming about what makes a good pick order and how to do that part properly, but you start with the context first so people can talk about cards that massively over or underperform before you consider where to take them first pick. The first part of this is almost always discussing archetypes, the second part is first pick orders. Before every Mythic Championship / Pro Tour, most teams have a staple Limited meeting to prepare everyone for the upcoming drafts.
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